released at NVision / NVScene 2008
August 25-27, San Jose, CA
jar - code, design
hijacker - code
ritzu - audio
requires hi-end GPU (we mean it) with shader model 3, directX9c.
thanks to poti for demokit transport and some nice beer (and to kerstin for the delicious dinner!).
we tried to do some more advanced GPU-intensive effects instead of 3d flybys,
but as usual we ran way out of time..
there is some nice math stuff and complex shaders involved.
hijacker coded some heavy geometry instancing and vertex-shader magic.
for some strange reason the isotunnel only seems to run smooth with d3d DEBUG runtimes.
we hope to fix this in a final version (but don't count on it).