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P a R a D i S e
6 4 k i N t R o
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contributors
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.iq : main idea, direction, design, main code, textures, 3d art
.r3d : algorithmic ideas, design, textures, 3d art
.marius : 3d models
.utopian : max exporter, code supervisor and timing
.gargaj/cns : synth code
.innocent/cns : music
.vincenzo/cns : music
requirements
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. ati 9600, NVidia FX 5900 or higher. Forget about something slower
. 2400 Mhz for smooth animation (sorry)
thanks to
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.Ryg/farbrausch : code compressor
.Perlin : fbm algorithm
.Catmull : surface subdivision, spline basis
.Pixar : source of inspiration
.SGI : for creating OpenGL
personal thanks to
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.Judit : your patient and love was exactly what I needed to create this intro
.watcom c : texture creation, first experiments
.visual c : main compilation
.nasm : to avoid some libc funcs
.edit : code editing
.photoshop : to experiment with textures
.3ds max : 3d models creation, camera tracking
.lightwave : 3d models creation
.google : lot of pictures, source of inspiration
.we are bussy people, we can not spend time doing tools, just intros.
signing iq, tired of modeling in hexadecimal, and tracking cameras by hand ;)